Saturday, May 11, 1996

1830 Game (5/11/1996)

Players: Allan, Joshua, Mike, Ray, Scott

Nice to get back to the 1830 grind again. Joshua and Ray posted prohibitive bids on the C&A and B&O respectively, while Scott bought both the D&H and M&H, Allan scooped up the SVN&RR, which left Ray with the C&St.L and Mike got no small properties. Joshua made a deal with Scott in order to start the Penn at a higher par, and the first Operating Round (OR) saw only two companies start up (C&O and Penn), and they purchased only a few 2-trains between them. The following Stock Round (SR) brought the first cunning strategic move (read: dirty trick) of the game; Mike had bought enough Penn stock to float it and then proceeded to sell them to knock the price down the toilet first chance he got, claiming all the while that "stock price is an indicator of shareholder confidence in The President." With so few companies under way, Mike then started up the New Haven to take advantage of its early pay-off possibilities.

Once 3-trains entered the game, the Penn bought the D&H from Scott (to complete the previous deal) and the C&A from its President (Joshua); Joshua used his newfound riches to start up the New York Central and Scott combined forces with Ray to get the B&O up and running. Meanwhile out west, Allan's C&O connected two routes with Chicago and floated to build a ton of stock value. Penn trapped the B&O in the south (where the latter made hay by running two 3-trains -- one to the Deep South and the other to the east) and finished its route to New York, while New Haven went to Boston and paid well even though it got a semi-late start. Mike sold of four shares of Central (see a pattern here?) and started Erie at $100 per share; Scott spent his newfound gold pieces to bring the B&M on-line (also at $100 par) and the technology race had begun.

After running his corral-full of 2-trains, Allan bought the first 4-train to obsolete them and put the hurt on a few other railroads. No one else had to withhold dividends to provide their railroad with a new train, but only Allan got the joy of running those multiple-2-trains before sending them to the scrap heap. Even with its rich uncle (the Central), Penn limped along with inferior trains until very late in the game. The B&O and C&O chugged along, the latter reaching a maximum stock value of $164, and the former paying as much as $21 per share with two 3-trains. The next SR brought the CanPac up and the threat of Diesels loomed large even though The President asserted that he had no intention of buying one. B&M was still getting started and the Erie tried to reach the C&O track when CanPac bought the last 5-train; directly after that, B&O and Erie cleaned out the 6-trains. Left with no real choice (he had the money and the 4-train to trade in), Scott bought the dreaded Diesel, leaving the Penn and New Haven with no train and no rich corporate uncle to bail them out. Mike (with the New Haven) never had to face destruction because Joshua purposefully bankrupted (on Central's turn) to end the game.

Order of Finish:
1. Allan with $1578
2. Scott with $1253
3. Mike with $1216
4. Ray with $1092
5. Joshua with $0

A word from our winner, Allan

"Don't be afraid to try new things. Our group had always focused on the eastern railroads and relegated C&O to a late game role. I tried starting the C&O early and it proved to be a winning move. I was lucky enough to salvage the mid-game by getting one of Mike C.'s railroads to sell the C&O a 3 train instead of having to buy the poison 4-train which allowed me to buy a 5 train by only withholding one dividend. In the end Joshua went bankrupt and the C&O's high stock value is what won the game for me. I think others would have caught up with me if the game had not ended abruptly."

Scott's words to live by:
- Seems whenever I don't plan on Diesels, they wipe me out; and when I bring the Diesels on, I never get to use them. Bummer
- Allan's QuickStart C&O strategy worked well and bears closer scrutiny in future games
- It's easier to play when you're running the 1830 GameCorder. Honest

No comments:

Post a Comment