Players: Allan, Joshua, Scott
This round of Settlers was a blowout. Allan put down his stuff first, and got a primo space with a 5 and 6 roll that brought timber and brick, and when he combined it with a "3 of anything" port, the writing was on the wall before the Robber showed. He got the longest road, built two settlements into cities, and kept raking in the resources. Meanwhile, Joshua and Scott were competing for dead second and dead last, with only Joshua even close for a short time. Scott got his "empire" cut in half, and Joshua could only stay close if Scott traded him everything he needed (not bleedin' likely). Meanwhile, Allan rolled so well that he not only got tons of resources, but he got to place the Robber most of the time. His only setback came when he finally scooped up a ton of wood only to have it taken when Scott called a forest monopoly (getting a total of 11 trees), though that did give Allan a great story to tell afterward. By the end, the resources poured in so fast he didn't even care if he had to lose some cards. The final tally was something like Allan 10, Joshua 6, and Scott 4.
Allan's victory is significant for one other reason: it came in a dice rolling game. Congratulations, Allan. Hope you didn't use a lifetime of luck on this one game, as I was hoping to ally with you next Dune game. (And don't forget, you still have a coupon for two free spice next time we play Dune. Coupons can't be honored if you don't bring them.)
A word from our winner, Allan
"Probably already said by many, but be aware of the catalystic relationship between the resources you plan to harvest. Work on pairs of wood and brick (for roads and towns) or 3 of a kinds for cards. Always develop cities on your best villages if you can. Beware of monopolies when you harvest 8 wood (argh!)."
Scott's words to live by:
- Can't wait to get pictures of the Robo Rally figures posted. Way cool, Allan
This round of Settlers was a blowout. Allan put down his stuff first, and got a primo space with a 5 and 6 roll that brought timber and brick, and when he combined it with a "3 of anything" port, the writing was on the wall before the Robber showed. He got the longest road, built two settlements into cities, and kept raking in the resources. Meanwhile, Joshua and Scott were competing for dead second and dead last, with only Joshua even close for a short time. Scott got his "empire" cut in half, and Joshua could only stay close if Scott traded him everything he needed (not bleedin' likely). Meanwhile, Allan rolled so well that he not only got tons of resources, but he got to place the Robber most of the time. His only setback came when he finally scooped up a ton of wood only to have it taken when Scott called a forest monopoly (getting a total of 11 trees), though that did give Allan a great story to tell afterward. By the end, the resources poured in so fast he didn't even care if he had to lose some cards. The final tally was something like Allan 10, Joshua 6, and Scott 4.
Allan's victory is significant for one other reason: it came in a dice rolling game. Congratulations, Allan. Hope you didn't use a lifetime of luck on this one game, as I was hoping to ally with you next Dune game. (And don't forget, you still have a coupon for two free spice next time we play Dune. Coupons can't be honored if you don't bring them.)
"Probably already said by many, but be aware of the catalystic relationship between the resources you plan to harvest. Work on pairs of wood and brick (for roads and towns) or 3 of a kinds for cards. Always develop cities on your best villages if you can. Beware of monopolies when you harvest 8 wood (argh!)."
Scott's words to live by:
- Can't wait to get pictures of the Robo Rally figures posted. Way cool, Allan
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