Players: Allan, Joshua, Mike C., Scott
This game of Settlers didn't go accoring to plan at all. After placing the tiles, the obviously fertile land of 5, 6, and 8 die rolls produced like the frickin' desert. Allan banked on that land, and was initially hurt, and Joshua battled him for central-board supremecy. Mike and Scott pursued coastal strategies out of necessity once Allan and Joshua clogged up the middle. Mike tried building cities rather than expanding his range of settlements, and both he and Scott seemed destined for mediocrity as they were pushed toward the outside of the board. Allan grabbed the longest road (again) and then made a crucial error in trading Joshua what he needed to build a settlement -- the settlement that chopped Allan's road in two. This gave Scott the longest road (which he held to the end), and completely fouled up Allan's strategy.
At this point, with Mike and Scott marginalized and Allan falling, it seemed Joshua's game to win. That's when the vindictive non-fraternization policy went into effect. Allan, Mike, and Scott adhered to a strict no-trading-with-the-leader rule for the remainder of the game, and it almost worked. Mike began to get those cities established and developed the Largest Army, while Scott put together a few more settlements and got necessary resources from both Allan and Mike. The Robber remained on Joshua's property for the duration, and though he finally pulled out the win (with a Library or something on his last turn), it was far closer than it should've been. Final score was Joshua 10, Scott 8, Mike 7, and Allan's precinct still hasn't reported.
This game of Settlers didn't go accoring to plan at all. After placing the tiles, the obviously fertile land of 5, 6, and 8 die rolls produced like the frickin' desert. Allan banked on that land, and was initially hurt, and Joshua battled him for central-board supremecy. Mike and Scott pursued coastal strategies out of necessity once Allan and Joshua clogged up the middle. Mike tried building cities rather than expanding his range of settlements, and both he and Scott seemed destined for mediocrity as they were pushed toward the outside of the board. Allan grabbed the longest road (again) and then made a crucial error in trading Joshua what he needed to build a settlement -- the settlement that chopped Allan's road in two. This gave Scott the longest road (which he held to the end), and completely fouled up Allan's strategy.
At this point, with Mike and Scott marginalized and Allan falling, it seemed Joshua's game to win. That's when the vindictive non-fraternization policy went into effect. Allan, Mike, and Scott adhered to a strict no-trading-with-the-leader rule for the remainder of the game, and it almost worked. Mike began to get those cities established and developed the Largest Army, while Scott put together a few more settlements and got necessary resources from both Allan and Mike. The Robber remained on Joshua's property for the duration, and though he finally pulled out the win (with a Library or something on his last turn), it was far closer than it should've been. Final score was Joshua 10, Scott 8, Mike 7, and Allan's precinct still hasn't reported.
"Location, location, location.
"Resource Order According To Joshua: Grain, Clay, Wood, Rock, Sheep.
"Try to pick a location that sets you up to be getting the resources that are more precious (especially if the numbers make them rare). Either that or you have to expend resources to get a port that can trade, which is too costly in the beginning when you need to be collecting resources on all sides."
Scott's words to live by:
- Happy May Day to all, and to all a good night
No comments:
Post a Comment